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[[Catégorie:Fallout New Vegas : Aide technique|Patch Officiel]] | [[Catégorie:Fallout New Vegas : Aide technique|Patch Officiel]] | ||
'''Fallout New Vegas est automatiquement mis à jour par Steam.''' | '''Fallout New Vegas est automatiquement mis à jour par Steam.''' | ||
== 1.3.0.452 == | |||
===Fixes=== | |||
*The Loose Cannon perk now affects Dynamite and Long-fuse dynamite. | |||
*The Professional perk now affects the 10mm pistol and 10mm submachine gun. | |||
*Vendors sell .44 Special rounds. | |||
*Plasma Defenders are now distributed to NPCs with the correct ammunition (energy cells instead of microfusion cells). | |||
*The Splash Damage perk now has an effect. Previously, the perk's effects entry was empty. | |||
*Throwing knives will no longer explode when shot. | |||
*The player can now make .44 SWC rounds with either the Hand Loader perk or the schematic from Jules. Previously the ammunition required both the perk and the schematic. | |||
*ED-E will be automatically un-frenzied upon exiting combat. | |||
*Killing Logan will remove the un-droppable Radiation Suit Package from the player's inventory. | |||
*The Securitron escort who may accompany you during the Hoover Dam battle will be disabled prior to the start of the endgame sequence, to prevent it from interfering with the slideshow. | |||
*Leaving The King's School of Impersonation will not arbitrarily cause Orris's thugs to appear or re-appear. | |||
*The looping fire sound of the minigun and CZ57 Avenger has been fixed. | |||
*The sound effect and animation of the mantis gauntlet has been fixed. | |||
===Balance=== | |||
Guns: | |||
*Automatic Guns - SMGs, the Assault Carbine, and the LMG are more accurate across the board. They're also more durable. 12.7mm SMG mag capacity increased to 21. | |||
*Shotguns - Buckshot has received a x1.2 inherent DAM mod. This slightly incentivizes using buckshot over slugs when enemy armor is not an issue. Magnum buckshot has a x1.3 DAM mod and a small amount of DT bypass. Spread for many shotguns has been lowered. | |||
*Hunting Rifle, Anti-Materiel Rifle - Hunting Rifle and AMR now have the lowest spread of all rifles. Hunting Rifle RoF increased, Crit Chance set to x2. Anti-Materiel Rifle's Crit DAM has been raised from 80 to 110 to make it more viable when compared to the Gobi. | |||
*Sniper rifle, Gobi Campaign Scout Rifle - Sniper Rifle and Gobi now have a higher RoF and lower AP cost. Both have x2 Crit Chance. Gobi has increased DAM and much higher Crit DAM over the Sniper Rifle. | |||
*That Gun - That Gun is now a slow-firing hand cannon that does huge DAM firing 5.56mm out of a short barrel. | |||
*Hunting Revolver – Rate of Fire increased. | |||
*Service Rifle - DAM slightly lowered, firing animation changed to the one used by Marksman Carbine, RoF dramatically increased. Spread decreased. | |||
*Silenced .22 pistol, Silenced .22 SMG - Crit DAM and Crit Chance significantly increased. | |||
*5mm Ammo - Base ammo has 10 points of DT bypass. AP variants have 25 points of DT bypass. This affects the Assault Carbine, Minigun, and CZ57 Avenger. | |||
*.308 JSP - DAM mult reduced from x1.5 to x1.3. x2 CND degradation effect added. | |||
*Lever-Action Rifles - Cowboy Repeater, Trail Carbine, Brush Gun - RoF has been slightly reduced, AP costs have been significantly increased, and spread has been slightly increased. Cowboy repeater custom action RoF increase has been reduced. La Longue Carabine spread has been significantly lowered. | |||
Explosives: | |||
*Dynamite - Larger explosion radius. | |||
*Frag and Plasma Grenades – DAM increased. | |||
*25mm Grenades - Slightly increased DAM on the explosion. | |||
*40mm Grenades - Significantly higher DAM on the explosion. | |||
*Missile Launcher / Fat Man - Now have much better zoom FoV and good accuracy. Missile and Fat Man projectiles (not the explosion) have a large base DAM. Both are extremely effective on direct hits, but still potent even if a direct hit is not scored. N.B.: Listed DAM on weapons assumes a direct hit! | |||
Energy Weapons: | |||
*Gatling Laser - Base DAM is higher. Against heavily armored targets, this is still a poor weapon. Against lightly armored targets, especially with Over Charge or Max Charge ECPs + *Gatling Laser Focus Optics + Laser Commander, it has extraordinary DPS. | |||
*Tesla Cannon, Tesla-Beaton Prototype - These now consume far less ammo per shot and can be fired several times before a reload. DAM is beefy with an additional 2 second DoT. | |||
*Pew Pew - Lower ammo capacity, consumes far fewer ECs per shot. Still a two-shot weapon. | |||
Melee and Unarmed: | |||
*Ripper, Chainsaw, Thermic Lance - DAM lowered, all ignore DR/DT. | |||
*Bladed Gauntlet, Mantis Gauntlet - Ignore DR/DT flags removed (were not supposed to be marked as such). Mantis Gauntlet animation/sound fixed. | |||
Perks: | |||
*Splash Damage – Functions properly. | |||
*The Professional - 10mm Pistol, SMG added to perk list. | |||
== 1.2.0.354 == | == 1.2.0.354 == | ||
* Ajouts de compatibilité avec les futures DLCs | * Ajouts de compatibilité avec les futures DLCs |
Version du 27 avril 2011 à 16:30
Fallout New Vegas est automatiquement mis à jour par Steam.
1.3.0.452
Fixes
- The Loose Cannon perk now affects Dynamite and Long-fuse dynamite.
- The Professional perk now affects the 10mm pistol and 10mm submachine gun.
- Vendors sell .44 Special rounds.
- Plasma Defenders are now distributed to NPCs with the correct ammunition (energy cells instead of microfusion cells).
- The Splash Damage perk now has an effect. Previously, the perk's effects entry was empty.
- Throwing knives will no longer explode when shot.
- The player can now make .44 SWC rounds with either the Hand Loader perk or the schematic from Jules. Previously the ammunition required both the perk and the schematic.
- ED-E will be automatically un-frenzied upon exiting combat.
- Killing Logan will remove the un-droppable Radiation Suit Package from the player's inventory.
- The Securitron escort who may accompany you during the Hoover Dam battle will be disabled prior to the start of the endgame sequence, to prevent it from interfering with the slideshow.
- Leaving The King's School of Impersonation will not arbitrarily cause Orris's thugs to appear or re-appear.
- The looping fire sound of the minigun and CZ57 Avenger has been fixed.
- The sound effect and animation of the mantis gauntlet has been fixed.
Balance
Guns:
- Automatic Guns - SMGs, the Assault Carbine, and the LMG are more accurate across the board. They're also more durable. 12.7mm SMG mag capacity increased to 21.
- Shotguns - Buckshot has received a x1.2 inherent DAM mod. This slightly incentivizes using buckshot over slugs when enemy armor is not an issue. Magnum buckshot has a x1.3 DAM mod and a small amount of DT bypass. Spread for many shotguns has been lowered.
- Hunting Rifle, Anti-Materiel Rifle - Hunting Rifle and AMR now have the lowest spread of all rifles. Hunting Rifle RoF increased, Crit Chance set to x2. Anti-Materiel Rifle's Crit DAM has been raised from 80 to 110 to make it more viable when compared to the Gobi.
- Sniper rifle, Gobi Campaign Scout Rifle - Sniper Rifle and Gobi now have a higher RoF and lower AP cost. Both have x2 Crit Chance. Gobi has increased DAM and much higher Crit DAM over the Sniper Rifle.
- That Gun - That Gun is now a slow-firing hand cannon that does huge DAM firing 5.56mm out of a short barrel.
- Hunting Revolver – Rate of Fire increased.
- Service Rifle - DAM slightly lowered, firing animation changed to the one used by Marksman Carbine, RoF dramatically increased. Spread decreased.
- Silenced .22 pistol, Silenced .22 SMG - Crit DAM and Crit Chance significantly increased.
- 5mm Ammo - Base ammo has 10 points of DT bypass. AP variants have 25 points of DT bypass. This affects the Assault Carbine, Minigun, and CZ57 Avenger.
- .308 JSP - DAM mult reduced from x1.5 to x1.3. x2 CND degradation effect added.
- Lever-Action Rifles - Cowboy Repeater, Trail Carbine, Brush Gun - RoF has been slightly reduced, AP costs have been significantly increased, and spread has been slightly increased. Cowboy repeater custom action RoF increase has been reduced. La Longue Carabine spread has been significantly lowered.
Explosives:
- Dynamite - Larger explosion radius.
- Frag and Plasma Grenades – DAM increased.
- 25mm Grenades - Slightly increased DAM on the explosion.
- 40mm Grenades - Significantly higher DAM on the explosion.
- Missile Launcher / Fat Man - Now have much better zoom FoV and good accuracy. Missile and Fat Man projectiles (not the explosion) have a large base DAM. Both are extremely effective on direct hits, but still potent even if a direct hit is not scored. N.B.: Listed DAM on weapons assumes a direct hit!
Energy Weapons:
- Gatling Laser - Base DAM is higher. Against heavily armored targets, this is still a poor weapon. Against lightly armored targets, especially with Over Charge or Max Charge ECPs + *Gatling Laser Focus Optics + Laser Commander, it has extraordinary DPS.
- Tesla Cannon, Tesla-Beaton Prototype - These now consume far less ammo per shot and can be fired several times before a reload. DAM is beefy with an additional 2 second DoT.
- Pew Pew - Lower ammo capacity, consumes far fewer ECs per shot. Still a two-shot weapon.
Melee and Unarmed:
- Ripper, Chainsaw, Thermic Lance - DAM lowered, all ignore DR/DT.
- Bladed Gauntlet, Mantis Gauntlet - Ignore DR/DT flags removed (were not supposed to be marked as such). Mantis Gauntlet animation/sound fixed.
Perks:
- Splash Damage – Functions properly.
- The Professional - 10mm Pistol, SMG added to perk list.
1.2.0.354
- Ajouts de compatibilité avec les futures DLCs
1.2.0.314
- Pip-Boy Interface
- Repair Menu
- Caravan
- Weapons and Weapon Mods
- Hardcore Mode
- Perks
- Skills
- Crafting Recipes
- Crafting Menu
- Mojave Express
- Chems/Addiction
- Doctors
- Vendors
- PreOrder DLC Items
- Reputation System
- Radio Stations
- Companion fixes
- Companion Quests
Quêtes corrigées
- Ain’t That a Kick in the Head
- By a Campfire on The Trail
- They Went That-a-Way
- My Kind of Town
- Boulder City Showdown
- Ring a Ding Ding!
- King’s Gambit
- For The Republic, Part 2
- Render Unto Caesar
- Et Tumor, Brute?
- The House Always Wins
- Wild Card
- Beyond the Beef
- GI Blues
- How Little We Know
- Oh My Papa
- Still In The Dark
- You’ll Know It When It Happens
- Arizona Killer
- Eureka!
- Veni, Vidi, Vici
- All or Nothing
- No Gods, No Masters
- Birds of a Feather
- I Put A Spell On you
- Come Fly With Me
- That Lucky Old Sun
- Don’t Make a Beggar of Me
- The White Wash
- Ghost Town Gunfight
- Restoring Hope
- Bleed Me Dry
- Aba Daba Honeymoon
- Tend To Your Business
- Wang Dang Atomic Tango
- Flags of Our Foul-Ups
- Debt Collector
- Talent Pool
- Left My Heart
- Someone To Watch Over Me
- Hard Luck Blues
1.2.0.285
- Companions now show up as waypoints on the map.
- Companions will always fast travel with you, unless told to wait or sent away.
- DLC error/save corruption.
- Stuttering with water effects.
- Severe performance issues with DirectX fixed.
- Controls are no longer temporarily disabled after reloading with the Cowboy Repeater while crouched.
- Crashes using the Euclid's C-Finder while having the Heave Ho! perk fixed.
- Entering The Strip after Debt Collector no longer causes crash and autosave corruption.
- Using Mojave Express Dropbox can no longer cause DLC warnings.
- Crash when buying a duplicate Caravan deck from a vendor in a single transaction fixed.
- Cards can now be added to Caravan deck
- Crafting menu should filter valid (bright) recipes to the top of the list.
- Sitting down while looking down a weapon's ironsights leaves player control locked.
- If a companion is knocked unconscious with broken limbs they stay broken on respawn.
- Varmint rifle night scope effect persisting in kill cam.
- Companion's armor that adds STR does not increase their carry weight.
- NPC Repair menu no longer displays DAM as DPS.
- Having an NPC repair service rifle with forged receiver decreases CND.
1.1.1.271
- Corrige un problème de sauvegarde avec Steam Cloud.
1.1.0.268
- Corrige plus de 200 problèmes (Liste non disponible).