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Setting a quest stage (see SetStage) adds the Log Entry to the player's quest log and runs the Result Script. If there are multiple stage items for a particular stage, each is evaluated to see if it passes the conditions (if any). Thus a single stage could potentially add several entries to the player's quest log and/or run multiple results scripts. | |||
Etapes de Quêtes: | |||
#Index: Chaque étape a un numbre d'indexation allant de 0 à 255. | |||
#Quest Stage Items: Each stage can have 1 or more "stage items", which can include a log entry and/or a result script. Multiple stage items are often conditionalized so that only one is actually written to the player's log when a stage is set. | |||
Objets d'étapes de Quêtes: | |||
Quand une étape de quête est programmée pour utilisé la commande de script SetStage, each quest stage item may be applied: if it passes the specified conditions, the Log Entry text is written to the player's quest log, and the Result Script is run. | |||
#Log Entry: The text that is displayed in the player's quest log when the stage item is applied. | |||
#Result Script: These script commands are run when the stage item is applied. | |||
#Conditions: The conditions must be true for the quest stage item to be applied. Note that most reference functions are invalid when attached to a quest stage, since the stage is not a reference. Note also that "Run on Target" is invalid for conditions attached to quest stages. | |||
#Complete Quest: If this box is checked, setting this stage will move the quest from the active to completed portions of the player's journal. Note that a completed quest can still be running. | |||
#Export Quest Stages: All the text and conditions of quest stages can be exported to a text file. |
Version du 10 juin 2006 à 23:56
Setting a quest stage (see SetStage) adds the Log Entry to the player's quest log and runs the Result Script. If there are multiple stage items for a particular stage, each is evaluated to see if it passes the conditions (if any). Thus a single stage could potentially add several entries to the player's quest log and/or run multiple results scripts.
Etapes de Quêtes:
- Index: Chaque étape a un numbre d'indexation allant de 0 à 255.
- Quest Stage Items: Each stage can have 1 or more "stage items", which can include a log entry and/or a result script. Multiple stage items are often conditionalized so that only one is actually written to the player's log when a stage is set.
Objets d'étapes de Quêtes:
Quand une étape de quête est programmée pour utilisé la commande de script SetStage, each quest stage item may be applied: if it passes the specified conditions, the Log Entry text is written to the player's quest log, and the Result Script is run.
- Log Entry: The text that is displayed in the player's quest log when the stage item is applied.
- Result Script: These script commands are run when the stage item is applied.
- Conditions: The conditions must be true for the quest stage item to be applied. Note that most reference functions are invalid when attached to a quest stage, since the stage is not a reference. Note also that "Run on Target" is invalid for conditions attached to quest stages.
- Complete Quest: If this box is checked, setting this stage will move the quest from the active to completed portions of the player's journal. Note that a completed quest can still be running.
- Export Quest Stages: All the text and conditions of quest stages can be exported to a text file.